![]() ![]() You can build macros and chorded combinations with other keys and per-key turbo modes, and like I said, it’s dizzying - and Valve barely explains how any of it works. And because some steam deck users will want the challenge of 'I made this work', theres probably some building support for your game anyway. and every one of the Deck’s 20-plus programmable controls can issue multiple different commands depending on how and when you press. Plus while Steam deck has an emulator scene, I think Steams ability to carry games well past their sell date means buying it on steam also lets you reinstall it whenever you want. ![]() ![]() You can click, swipe, flick, and “spin” a virtual trackball press down on their pressure-sensitive surfaces and even set their edges to continually move or turn your character. LIVE A LIVE is available now, and is Steam Deck Verified Meet 8 heroes, each with their own unique abilities and lives to live across different time periods. In addition to providing an entire traditional gamepad worth of analog joysticks, triggers, and face buttons - almost all of which feel fantastic, I might add - you also get four rear grip buttons and a pair of Steam Controller pads so customizable, calling them “trackpads” feels like a disservice. Okay, you might ask, but all the games I just named have gamepad support - what about the decades of mouse-and-keyboard fare? The Steam Deck lets you borrow or build a dizzying array of custom control schemes that make them feel at home, too. Until then, you can download the Live A Live demo and get some time into the game ahead of the full game release later in the month. ![]()
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